Mwo ecm mechs. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. Mwo ecm mechs

 
 You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful toMwo ecm mechs Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM

5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. One set of their side torsos gets a big armor buff, which is what I run. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Both of those increase sensor range by 25%, and target information gathering speed by 25%. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). pretty much every Light Mech can do this, Jumpjets, high speed and ECM can all help. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Black Lanner Bellonarius. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Tanky? The Quickdraw hero mech is a godtier mrmboat. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. I think in a one on one showdown between the armored cicada. Meh, trip-light PPCs are better than an ER. To be honest, I. Head can be shaved for extra ammo. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. My vote was for cicada 3M as the weakest of the choices. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. Hmm decisions, decisions. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Link left side, link right side, 3 for stagger fire and alpha key for go hot. No longer grants stealth to nearby friendly mechs. Visit [ mechs ] to explore the 'Mech database. tons) are still versatile, but generally with bigger and heavier weapon payloads. This includes the paperdoll info. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. When the lights get thick you can mount the is streak missiles since they lock on and track. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. Lrm 40 and under is just lol. That being said there are tons of good light 'Mechs. Especially on Mechs sub 50 tonnes where. is superfluous. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. One heat sink if you feel the ammo doesnt run out. I run a build with arms mounted with short range missiles (srm 6's), small pulse lasers, and a Narc in the right torso, Ecm in the left torso. You need to be running an ECM mech. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. And the occasional PPC hit i guess. 3) Mad Cat MKII-B. You are under a. Clan: ACH with 6 LMG and 3 HML. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. Hero Locust and Hero Shadow Hawk on Reddit. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. Especially in the larger CW maps. tons) are very versatile, the workhorses of most armies. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. I also do well with a 4 HML ECM Ice Ferret. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. MWO - CryEngine Variables values set by. Look at how obnoxious they make the gameplay on river city night where they starting attacking. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. slots will now turn red when over, as tonnage does. Rookie. Other BAP features gets overridden by the active ECM. com ECM used to hide your mech up to 0. Here comes one of the best Raven 3L builds. Tried again yesterday and the results were different. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. Ecm Mech For New Player? Started by ZO1, Sep 25 2019 10:19 AM Prev; Page 2 of 2 ; 1; 2; You cannot reply to this topic; Go to first unread post; 34 replies to this topic #21 Void Angel. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Started by Love in an Annihilator. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. MWO ECM is the closest thing there was to that. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. Dont deny it completely because that. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. I have seen multiple UAVs getting shut down just because a. Not sure what to go for in the ECM mech line up. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. in lore. Maybe my mind was playing illusions again or the drugs were just too strong. That being said there are tons of good light 'Mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. IS. My top choices are:. Otherwise remains the same. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. Assault 'Mechs tons) are huge. I voted "No. Viper VPR-F with lots of machine guns + JJ ! 3. These 40-55 ton 'Mechs can carry a wide range of weapon systems while still favoring speed over armor. Another great mech with lots of possible loadouts. I've always loved my MASC mechs but is difficult to sort them out in MWO as the search features in the client are really underdeveloped. You need to get a counter-ECM on the target. Unlike other Locusts, it has no weapons in the arms. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. The Clans have ripped a page from the. IS: One Wolverine and Zeus Skokomish Hero. Please dont give ecm to mechs with 2 or more rocket slots. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. If PPC's jam out ECM, PPC's also jam out Beagle. 5 tons) But still enough to take a large UAC and some lasers. Whether you need help with entry level mech builds, would. " Simplified, yes, but still a good description. Plus, ECM. Hero Locust and Hero Shadow Hawk on Reddit. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. . The Grinner is solid, but inferior to the Wolfhound-2 IMHO. . I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. After that you can reactivate it. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Throw in some smaller and lighter Clan tech with XL engines, add more to this advantage. Yeah, driving assaults in MWO is not a good idea. Assault 'Mechs tons) are huge. There's also the c/bap and tc mk 1-7 computers to worry about. I grew up on the the table top game and of course loved it. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. Essentially it boosts radar coverage, locking and scan strength. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Sensor Module: +15% detection. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. We're getting 2 more ecm mechs. You don't really get much better or effective than that. is faster, and it's payload and firepower aren't bad, even with ECM. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. Description. These light mechs are far too powerfull compared to other light mechs. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. Jetplanes are intercepted by interplanetary missiles with speed at 6x times faster than the jetplane. Stealth armor and OP machine gun lights. Mix in some ll or er lls for long range poking. I mostly use my Viper "Medusa" for this role. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Preferably one that I can make look like a bigger version of the mech above. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. I respectfully disagree on putting new players in a forgiving Mech, e. what they said hellbringer is the best ECM capable. Posted 04 December 2012 - 03:09 PM. It works the same way as an ECM in counter mode. The LCT-PB "Pirate's Bane" is a Hero Mech. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. #6 VeeOt Dragon. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. If team A's scout gets close in to Team B's units. ECM Disrupt stops enemy mechs from getting the little red dorito over you. Finally, there's a sort of "catch-all" term, "Line 'Mech". (ECM blocks the Narc effect on other protected mechs. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. However with the Hellbringer and Mystlinx being both relatively new and fresh additions to the trial lineup, there are some games with excessive ECM coverage. MWO / FORUMS / SUPPORT. UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. Standard button for Stealth Armor is M. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. It has. CS 2019 Top 8 Qualifier;Cicadas are junk. DFA - Death From Above; A form of attack whereby one 'Mech uses. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. 84%] - View) Percentage of vote: 5. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). LCT-1E 20 tons - 6SL. Pir 1 and the laser options are still good. Back to top #3 Mcgral18. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. I like the Shadow Cat, it is effective and fun to play, but this mech is. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. Two mediums can equip ECM. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. CarloArmato Professional Potato Carrier. Arctic Cheetah: Well, it's my favourite 'Mech. Lights avoid mechs with streaks. Plus, ECM. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. Lights are not default scouts, however, and many are built as quick strikers, flankers, light killers, and assault killers (Yes, lights can be one of the best assault mech killers in the game). BAP is a must have if you want to run a streak boat. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. ECM is great for being less targeted, so you can shoot more. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. The usable tonnage does take massive hit (only 33. Wow, this went off-topic fairly. too bad its nerfed to oblivion and utterly worthless to play right now other than some ATM bs. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. None of the mechs have jump jets. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. The disadvantage would be a greater diversity of mech builds that include ECM. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. Poll: Would you use ECM (more) if it were available to: (111 member(s) have cast votes)Not all Mechs Need ECM but all Mechs deserve ECCM. If you're escorting light 'mechs, you're the heavy hitter. 5 tons and occupies 2 critical slots. Never (16 votes [5. . ECM won't counter active stealth, so there's that. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. The best support mech in MWO is the one that you can rely on to support you. Or the other alternative would be make all the assaults and. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. You had ECM set to Disrupt Mode when it should have been set to Counter. Clan Probe has an identical range. It has no effect on units friendly to the unit carrying the ECM. You can say what you want, but the IS has worst mechs with ECM than the Clans. Victor Dragonslayer and Basilisk are pretty damn solid. When your ecm mech is close enough to the targeted enemy mech, you can see a red static. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. Firepower and durability are lacking, but speed and agility is second to none. Instead Of Nerfing Ecm. BTW I killed another K2 gausscat just last match. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. CarloArmato, Jul 27, 2021. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 4 [Poll] Ecm On All Mechs? Started by Fate 6, Nov 29 2012 10:41 PM Prev; Page 2 of 5 ; 1; 2; 3; 4;When Wave 3 comes out and you get a Clan Firestarter with ECM and a brawling Medium with ECM. . That has missiles and lasers, which might make it better at being an IS ECM mech. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. 86%]) Percentage of vote: 14. LRM 90 Nova Cat. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. In TT (I know, I know), the lights are recon mechs and flankers. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. I mostly use my Viper "Medusa" for this role. ECM, or Electronic CounterMeasures works to impair enemy sensors by. The ability to equip an ECM suite to a Mech will be limited to specific variants. Also allow Beagle to get a detailed readout of a target, in a. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. after wave three lets not have more ecm mechs. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. From article: I also asked Inoye of Piranha is happy with the recent implementation of the ECM (electronic counter-measures) system to MWO, which a. Not for any game balance reasons (balance wise, it was a reasonable choice), but, because that too kit off the only founder's mech that it was allowed to be on. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. I like the information warfare. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. Black Lanner is reasonably fast, MASC, ECM. My personal opinion is go for something with good cool down quirks over high hard points, decent mobility and higher ammo. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. No active probe, TAG, etc. Member. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Make a ECCM unit that every mech can have. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. I don’t yet have one, and I think they look amazing, so it should be a no-brainer. 6) You are not always the scout. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. It has become the de facto Radar of Mechwarrior Online. Mechs able to use stealth armor which have tonage and. MPL skirmish w/ECM. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. If PPC's jam out ECM, PPC's also jam out Beagle. with fats enough locks youc an also poke, lock, volley and disappear. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. With a proper heat profile, you will disapate heat slowly on cold maps. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. Giving it to mechs with more energy slots is better and more balanced in my opinion. tons) are still versatile, but generally with bigger and heavier weapon payloads. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. King Crab KGC-000. . At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. Adv. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. . Your locust kills a. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. The New Ecm. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. In this list there are no Mechs available only for MechWarrior Credits. This would be a QoL change with little impact on general gameplay. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. Theory is really nice on paper. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. They trade speed and maneuverability for firepower and armor. Also, don't forget that ECM has drawbacks: Only certain mech variants have even ECM. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. So something that gives both might be a blood asp with ECM and LRMs or something like that. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. cashed in on with economics to the draconis combine. - It'd cost 750K to add an additional AMS/ECM hardpont Edited by technopredator, 28 March 2022. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. The game is turning into Ecm counter/ disrupt mechs. Other light mechs are useless against these 2 ecm mechs. Edited by Zyllos, 18 September 2014 - 12:32 PM. ECM / MRM / Light PPCs for middle range combat. Veteran Founder;Simple, maybe overpowered translation into MWO: Out to 180 meters, your ECM suite prevents scouts from reporting back your mech's position. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). The speed of lrms are already crap. It's one of my mechs with highest KD and W/L and I don't even run a full LRM loadout. list of ecm mechs? started by xeven, apr 13 2013. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. You might have to shell out for a nice engine and it's not as sturdy as the heavies but it is fast. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Direct hit with a PPC will disable ECM for 5 seconds. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Ecm buble greatly reduce radar range and wont let you relay the info to your team. Edited by. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. It doesn't actually reduce sensor ranges. Learn all about hard points,. Otherwise remains the same. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). 29 Oct 2023. This month includes delivery of the Annual Rewards Program 'Mechs (Happy 8th to many of you!), the MWO Comp Reward 'Mech, Weapon Changes, another 'Mech Quirk pass and adjustments, and more! Next month (December 14th update) we'll have the brand new Quick Play map, based on the Faction Play map Hellbore Springs , which we'll be sharing in more. Member. List Of Ecm Mechs? Started by Xeven, Apr 13 2013 01:23 PM You cannot reply to this topic; Go to first unread post; 3 replies to this topic #1 Xeven. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. As all proper lights these are pretty hard to play. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. Instead, each mech has a jump jet capacity which. Ive got a light ECM equipped mech. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Learn all about hard points, up. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. . MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, an "outlier" quirk, and a 30% C-Bill boost. the issue is i cant target anything when an ecm mech. Currently, it's 1 narc, 4 LRM5s, 2 SSRM6, 2 SSRM4. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. Laservomit (BLC) new! LE300. Mist Lynx Ebon Dragoon for the missile omnipod. Second favorite mech is and always will be the timber wolf. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. The ability to equip an ECM suite to a Mech will be. Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. Bap has about 150m depending on the mech's.